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Featured story:

Story for the Day: Mureadh and Aoidhe

Mureadh's longstanding and famous relationship with the Gods is often playfully mocked in the keep, for while there are other religious figures amongst them, like Brother Baronous, Baronet Breandan UiBrien, and Captain Gaumhin, none are so fervent, so passionate in their faith, as Mureadh-- which, of course, makes him so easy to tease, and no one loves teasing him more than the God of Japes Himself.

Baba Connridh Paperback and #E3 Interview @CJLO's @AStrongFranklin!

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Baba Connridh is now out in paperback format!

The story of the one hundred and thirty year old gran who fights evil with magic knitters is available at Amazon for 10$.

As well, you can listen my interview on CJLO's Franklin Armstrong Collective, in which we talk about books, old women chasing terrible children, super hero films, and my fervent affection for E3.

You can listen to the interview HERE.

Enjoy!

Story of the Day: Sore Loser -- Part 2

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And now, Alasdair being a sore loser in real time:

Story for the Day: A Sore Loser

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Prince Draeden, Alasdair's father, is hailed to be the best gamester on the Southern Continent. His winning at Ardri, Fidchell, and Brandubh is legendary, so much so that the one time he visited the Ardent Tench, he was banned for life for winning too much. He is also known for being talking incessantly without much provocation.

Story for the Day: A Game of Cards

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Playing cards is a favourite pastime amongst nearly everyone on the Continents, and while there are many gambling halls dedicated to card games, the most fervent of matches is always played at the Diras castle keep.  An hour was gone before Alasdair realized he had been dueling with Vyrdin at cards for that long, and though he was always eager for a new card game and glad to have so many willing opponents, he knew himself, knew he was becoming besotted with a game he had just learned, and, even worse, knew his obsession was owing to Vyrdin, who, like Alasdair, gratulated in strategy games and would never leave the table until he had won at least twice, once to prove to himself master of the rules, and the second time to prove that he was better than his adversary. Like Vyrdin with his game of Ibyth earlier in the day, Alasdair would not move until he had proven to himself that he knew the game, and while Escera was a game of war, one which involved another player and therefore requir…